Kill 0 point. Shan 1 point. Borey 2 points. DroppedLasagna 0 point. Be sure to type "FA2YR EXE" into google search to find Final Alert 2, the level editor for command and conquer red alert 2 and yuri's revenge! It's great!!! Kett 0 point. MEEN -2 points.
User 1 point. RoadToZion -1 point. Nouth 1 point. Jomar gantalao -1 point. KF 1 point. Ron 0 point. Seakkhun 0 point. DIss-Cuss 1 point. Kramlew -1 point.
CoolKid 0 point. Ney 0 point. SturmFuhrer -8 points. Yuris Revenge Network play doesnt work. Share your gamer memories, give useful links or comment anything you'd like. All gamers and critics praised the second part of the strategy. Actions develop in the parallel universe created by Einstein, while continuing the storyline of the first part.
Changes in the plot touched some units, the tank was given a new name - Apocalypse. The new version has significantly improved the interface and updated graphics. Units began to be divided into infantry and armored vehicles, industrial-scientific and defensive buildings appeared. The line infantry got the opportunity to fight and shoot directly from the premises in which it can now accommodate.
It's a good idea to keep an engineer nearby these buildings, as once they are extensively damaged, your men flee out of the wreckage like mice from a sinking ship. This train of thought leads us neatly to the new types of units made available in the game.
Once again, ignoring the expected infantry and tanks, there are some quite interesting and powerful units that make the game elicit smiles from even the most weaned RTS players. For example, the Allies have some quite amusing jetpack equipped Rocketeer-like soldiers looking much like those in the s ads that promised what travel would be like in the year that are actually quite powerful when the enemy fails to stock up on anti-air flak units.
Truly, the first few Allies' levels are quite easy once you concentrate on making these jetpack soldiers. The Soviets have some rather nasty although difficult to manage Yuris that can take control of the mind of just about any enemy unit. Not to be outdone, the Allies have Prism Tanks that retain the exponential power of the Prism Towers, albeit on an obviously mobile platform. Providing the most sadistic of entertainment, however, is probably the Soviets' spidery Terror Drones - they shred men fairly easily but really get the job done taking out formidable enemy vehicles by cutting their way straight to their interiors and shredding them from the inside.
These machines are well animated and amusing in a sick sort of way. Almost all of these units are deadly if used properly and make nice new developments to an otherwise predictable sequel. For instance, while the strategy in RTS games is usually simplistic at best if anything, they should probably be renamed 'Real Time Tactics' , here the relative complexity of rock-paper-scissors choice of attacking and defensive maneuvers is increased to a very lively and refreshing level.
It's a series of confrontations that include scenarios like Flak Cannons versus '50s Rocketeers, Prism Towers versus the nasty Apocalypse Assault Tanks, dolphins versus giant squids, and so forth. Unfortunately, getting specific logistical tactics to work is tricky with the tiny sprite units even more difficult in higher resolutions and you'll eventually find it difficult to grab the right units to throw at the bad guys without inevitably making sloppy moves, flawed waypoint system notwithstanding.
Also, one doesn't have to worry about protecting the miners as much as in past games the Soviet miners now have their own gun turret and the Allies' version can teleport back to base. Though keeping tabs on resource management isn't really a priority anymore 'get sparkly stuff and bring it back' is still the name of the game and levels are generally pretty and well laid-out, it would've been nice for unit control to be a bit more seamless and easy to manage.
As for other polish, some of the positional sound effects are much improved pump up those speakers to hear those Saving Private Ryan-like flak effects even though the game's soundtrack leaves a lot to be desired.
This brings us to the final point: multiplayer.
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